Most hosting pages compete on gigabytes and adjectives, and gigabytes are the thing that decides the least whether your server runs well. This page explains what to look at, in what order and why, with our own numbers on the table: where our servers are, what ping to expect from your region, what every plan includes and the cases where another host would serve you better. TaroHosting is a Spanish-speaking company with nodes in Miami, Los Angeles, Canada and France (Roubaix), and most of our customers run mixed communities with players in the United States, Mexico, Latin America and Spain.
What decides whether your server runs well
The Minecraft server tick runs on one thread. That single fact changes the whole comparison: a modern CPU with a high clock speed runs a Minecraft server better than a 32-core server chip with slow cores, even though the second one looks far more powerful on paper. So the order to compare plans is this, and almost nobody lists it this way:
- 1. Which CPU is underneath and how many servers share it. This is what decides your TPS. If a host does not say what it runs, or caps CPU usage per server, there is a reason.
- 2. RAM, as a threshold. Below what you need the server crashes; above it nothing improves, and oversized heaps make Java pause more.
- 3. Storage. World saves and chunk loading go straight to disk. NVMe versus a slow or oversold disk shows up as micro-stutter.
- 4. Location. It sets your ping, which of the four is the one that affects gameplay the least.
How much RAM you really need
It is the first question everyone asks and the one the internet answers worst. It depends on three things: how many players at once, whether you run plugins or mods, and how far people explore.
- 2-4 GB: survival with 2-10 friends, vanilla or a few plugins. Most private servers never need more.
- 4-8 GB: a community of 10-50 players with plugins, economy and land protection.
- 6-8 GB: light modpacks under roughly 100 mods.
- 12-16 GB: heavy packs such as RLCraft, All the Mods or Pixelmon with several players online.
Where the servers are and what ping to expect
Our infrastructure is in Miami, Los Angeles, Canada and Roubaix, France. We have no nodes inside Latin America, and we would rather say so here than let you find out after paying.
Miami is the node most of our customers pick, and for a technical reason: a large share of Latin America's international traffic physically passes through Miami's exchange points, so for a group spread across Mexico, Colombia, Peru and the US Southeast it spreads latency better than hosting in any single one of those countries. Los Angeles covers the US West Coast, Baja California and the Pacific side of Mexico. The Canada node covers Eastern Canada and the US Northeast. Roubaix covers Spain, France, the UK and Western Europe.
There are cases where we are not your best option: if your whole community sits in one country and the server is competitive PvP where every millisecond counts, a provider with a node in that country will feel better. We say the same on our Spanish pages for Chile and Bolivia, and we stand by it here.
Java, Bedrock or both
Java is the classic PC edition, the one with plugins and mods. Bedrock is the phone, tablet, console and Windows app edition. They are different games inside and will not connect to each other without help.
If your group is mixed, the answer is a Java server with Geyser and Floodgate, which translates the protocol and lets everyone into the same world. It is available on every plan and support will configure it for you.
What every plan includes, and what other hosts charge extra for
When you compare prices, the fine print is in what does not appear in the table. These are included on every plan here:
- DDoS protection. Not an optional add-on.
- Full panel: console, file manager, version switcher, backups and sub-users, nothing locked by plan.
- Java + Bedrock crossplay ready to enable.
- Free migration from your current host: world, plugins, mods and config, with a backup first.
- 24/7 support on Discord in English and Spanish.
- No contract. Monthly billing, cancel before the next renewal and that is it.
Pricing, refunds and the honest version of both
Plans start at 8 USD per month for 4 GB, which is what a survival server with friends and a few plugins needs. A mid-sized community lands between 12 and 20 USD, and a heavy modpack between 30 and 48. Prices are shown in USD, EUR or MXN depending on your country, and the renewal price is the same as the first month.
We do not issue refunds once a server has been activated: the service is digital and the resources are allocated the moment you pay. What we do instead is answer before you buy. Tell us on Discord how many people will play and what you want to run, and we will say which plan fits, or that we are not the right host for your case. If you want to measure latency first, ask for a test server IP and ping it from your own connection.
As a market reference: below roughly 3 USD per gigabyte per month, overselling is usually involved somewhere. If a plan looks like a giveaway, the CPU is usually shared between too many servers, and you pay for that in TPS.